![]() ![]() Whilst OurWorld was still popular too, the game had seen better days, 2011 was pretty much the peak, and its popularity was waining. ![]() It was fresh for them, and it was sort of unique in a sense, it being an online casino and a social game, aimed towards an older audience than their previous games. They were struggling to keep afloat, having to cut down on their workforce, but luckily for them one of those random ideas stuck: VegasWorld. Both DownWorld and Groove were seemingly formed from this, and I believe they were killed off not long after being created. Consider this: before 2013, FlowPlay were throwing ideas at a wall to see what sticks. This may be my bitter side talking, but I personally believe the reason why they dropped OurWorld was because VegasWorld, being an online casino, became quickly profitable. ![]()
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